Writing games while having no graphical talent, as I do, is a constant struggle of imagination vs reality. In my head I have ideas for great arcade adventures with whizz-bang graphics. Then I come back down to earth and remmeber that I can't draw a matchstick man without it looking like it has a limp. And it's always been the same even when I used to write stuff on the Spectrum (though in those days people's expectations were lower as the competition wasn't up to much either). Nowadays, when I see some of the amazing free (and amazingly-free) games, my heart sinks as I realise that I'll never be able to produce something just as good.
But with every problem comes and opportunity, and I've thought of a way I can get round my pseudo-disability, and that's to concentrate on the one advantage I do have - not sucking at programming (I think).
To cut a long story short, I'm going to design and animate 3D models using programming, in ways that would (I think) prove hard to do using a 3D modelling package.
And this is my very first attempt after about an hour of prog'ing away:-
Okay, so they look like Space Invaders that have learnt to walk, but it's my first attempt, and should go someway to showing what I want to achieve.