Friday, December 20, 2013

Mystery Screenshot!


My latest Android project: At the moment it's just a 3D test.  I've not really thought about what game to make yet. 

Wednesday, July 17, 2013

Compiling Firmware for an ADSL Router Modem

I've been Googling on and off for about a week, and I've come to the conclusion that no-one has ever managed to successfully compile firmware from source and install it onto a ADSL router.  There's plenty for a "normal" router, but not an ADSL router, i.e. one that allows you to connect to your ISP.

I've tried it myself, downloading the ASUS source.  Because of GPL, they're obliged to provide it, but they make it as difficult (well, impossible I suppose) to actually compile it due to all the extra libraries, specific toolchains and config files that are required.  And then there's the problem of the hardware being pinickity about allowing custom firmware.

There's OpenWRT and DD-WRT.  OpenWRT doesn't have anything for an ADSL router, and DD-WRT only seems to have it for one model, but that doesn't seem to compile and there seems to be a question of whether it is open source any more.

Part of the problem seems to stem from all the different chipset and hardware configurations, but surely someone somewhere has managed it?

Thursday, June 20, 2013

Is Oracle trying to kill Java?

I'm a big Java fan, but it seems that Oracle, and before them, Sun, are doing everything in their power to put people off using it.

I've just run one of my applets that I run every day.  Today Java came up with a new window saying my version of Java was insecure and "would I like to update it?".  I clicked on OK, and it took me to the download page.

"While it's downloading", I thought, "I'll go back to my applet.  I don't really have time to install the update today."  I didn't bargain for the fact that Oracle had other ideas.  Now, every time I go to the page with the applet, it is automatically redirected back to the Java download page.  Until I update my Java, Oracle won't let me view any web pages that have an applet.  What?  Who owns my computer, me or Oracle?  This is also Linux I'm running on, so installing isn't just a case of running "install.exe".  So goodbye to whatever I thought my job was, Oracle has decide that the only thing I can do now is update my Java.

If that doesn't put people off using Java I don't know what will.  I like Java (the language) and use it for almost all my programming, but I wouldn't use it for applets unless you held a gun to my head.

tl;dr - Don't use Java for applets unless you want to lose control of your own computer.


Friday, May 24, 2013

Android Football!

Allow me to announce my latest Android game: Android Football!


I've always wanted to create a football game, and with touchscreen controls it gets round the problem that old-style football games have in deciding which football player is under control.

But before kick off, the first thing to do is choose your teams formation.  One aspect I'm quite please with is the AI of the players.  They always seem to be in the right place at the right time.



Once the game has kicked off, you control the players by dragging a line from the player to where you want them to go.


The players will automatically kick the ball when they hit it.  The direction is determined by the angle the touch the ball at, in the same way as a game of air-hockey (though this game is thankfully not quite as frenetic!).


The free version only has friendly games, but gives you all the features of the actual match so you decide if you like the game.  In the full version you can also play in a league, and choose the number of other teams.  If it proves a success, I'll be adding a Knockout Tournament option to.

Thursday, May 09, 2013

I've had a great idea!

I know, I'll add the Google+ API to my game Stellar Forces!  That way, new players will be able to sign up quickly and easily!

[3 hours later, after jumping through lots of Google-shaped hoops...]

What a waste of time.  I think I'll keep it the way it was.

Friday, April 26, 2013

When is Normal not Normal?

Say you've got a vector that you want to normalize:-

Vector v = new Vector([a number], [another number]);
v.normalize();

What would you expect to happen if both your numbers (maybe the movement vector of your space invader) were 0?

I would hope it would return a vector of (0, 0), so that when you added this vector to your sprite's co-ords, it didn't move.  Which, with a vector of 0, 0, would be correct.

Unfortunately, in Android Java (and maybe normal Java as well), it returns (NaN, NaN), which is no use to anyone.  I'd prefer an error at least (failfast?) so that I knew something unexpected was happening.  With NaN, all your sums suddenly go awry, and until you know the above piece of information, you'll spend ages trying to work out just how your vector is turning into garbage and why your sprite has decided to move to infinity on both axis.

Wednesday, March 06, 2013

Was making money harder then or now? [Android]

I'm at that common stage of Android development where I'm wondering what my next project should be.  I'm tempted to do something in 3D, but it always turns into a maths nightmare.  Note to self: Don't do it!

I've recently finished my last app, a platformer called "Ninja!".  It's pretty good, and I might use the engine for something a little more complex - I'm thinking a Bladerunner-y / Judge Dredd.  However, I am put off by the sheer number of other platform games available on Android (not that the platform genre is any more saturated than any other genre on Android).  Who would even notice my game?  I guess that's why marketing is so important on Android now, probably more so than the programming.

But then I look back to the golden age of gaming (in Thatcher's Britain anyway): the mid-80's, when it was predominatly the Spectrum that everyone played on (and maybe the C64 if desperate).  How do conditions now compare to then?  There may be thousands of platform games available for Android, but there are also millions of users playing them.  What was it like in the 80's?  According to Wikipedia, 5 million Spectrums were sold and 24,000 programs were released.  According to some random website I found after Googling, there are 295 million Android phones and 460,000 Android apps.  Despite the fact that these numbers are untrustworthy and vague, lets work out the average:-

Spectrum:-
5,000,000 devices and 24,000 programs = 208 customers per program.

Android
295,000,000 devices and 460,000 apps = 641 customers per app.

So it seems that despite the competition, we've got it over 3 times better than they did in the 80's.  Still, it doesn't seem like it.  Maybe I should stop programming and do marketing for the time being.