Monday, February 11, 2013
It's a platformer. Avoid the enemy ninjas (or throw shurikens at them) and negotiate the fiendish levels.
One of the great things about creating a "platformer engine" is that once it's created, it's simply a case of having fun designing levels. Going through historically classic platformers and implementing your own version of their ideas, and being able to play it straight away, makes all the hard work worthwhile.
I've also written the code for moving platforms, but I'm still trying to work out how to include them in the map data; the map data only handles a block type in each "cell", whereas moving platforms require data on the direction to move in, and the distance. More on that in a future post.
Anyway, find Ninja! here!
Posted by Steve at 5:18 AM
Tuesday, February 05, 2013
- cd .metadata/.plugins
- mv org.eclipse.core.resources org.eclipse.core.resources.bak
- Start eclipse. (It should show an error message or an empty workspace because no project is found.)
- Close all open editors tabs.
- Exit eclipse.
rm -rf org.eclipse.core.resources(Delete the newly created directory.)
mv org.eclipse.core.resources.bak/ org.eclipse.core.resources(Restore the original directory.)
- Start eclipse and start working
Posted by Steve at 3:29 AM