I've been a bit quiet on the blogging front lately, but there's a good reason: I've been working on my latest project, and I'm pretty excited about it.
In a nutshell, it's Laser Squad Nemesis with Laser Squad Mechanics (i.e. properly turn-based rather than We-Go). I hope no-one groans at that, wondering why I'm just copying another game. In my defence, AFAIK there is no open-source equivalent (or even closed-source). The main reason I'm doing it is because my most enjoyable gaming session was playing Laser Squad all day against one of my friends. It's a brilliant game, and never gets boring against a human opponent.
It should be noted that I've never actually played LSN; the only aspect I am copying is the fact that you can request games and play them against other people, while a server keeps track of it all. In addition, it's going to be a 3D applet (as the pre-alpha screenshot with the slightly broken z-order will testify) allowing the player to move their camera anywhere around the map.
So, it will come with it's own web front-end which will allow people to request/join games, take their turn, post messages, update halls of fame etc... Once a game has been accepted, players can equip and deploy their units and then take turns trying to fulfill their mission objectives. Needless to say, there will be several different kinds of missions, each with it's own special units like robots, aliens or plain old space marines (obtaining good 3D models notwithstanding).
This is a pretty ambitious project, incorporating a web server, 3D applets and networking, but if it will produce a game which allows me to play turn-based squad-level strategy games, then it's a task I'm looking forward to. And suggestions for a name for this game are more than welcome!