However, the AI in Laser Tactics is quite advanced (IMHO), and there is AI available for both sides in nearly all the various missions and objectives. So I quickly added the code so it's possible to select AI for both sides (previously you could only choose it for one side). The game also has a "Ghost" mode, which allows a player to view the game through the eyes of a unit that is CPU-controlled.
The trials and tribulations of an amateur game programmer. Please tell him where he is going wrong.
Monday, February 25, 2008
Laser Tactics - CPU v CPU
However, the AI in Laser Tactics is quite advanced (IMHO), and there is AI available for both sides in nearly all the various missions and objectives. So I quickly added the code so it's possible to select AI for both sides (previously you could only choose it for one side). The game also has a "Ghost" mode, which allows a player to view the game through the eyes of a unit that is CPU-controlled.
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