I've alluded before to the fact that I sometimes think of my time spent programming as an adventure, looking for the reason why I program and what I hope to achieve. (I'm talking about my hobby programming of course - I do my profesional programming to pay the bills).
Several times I've been in the middle of writing one of my games, and suddently realised I'm not actually enjoying writing it. Or I've finished a game and realised it's not that much fun to play, or I think it is but the ROTW disagrees.
However, I have now found my holy grail. I've written a small, simple and (AFAIK) original puzzler called Chain Reaction. It's pretty addictive, but what has caused it to really take of here where I work is the high score table. People are falling over themselves to try and beat each other, and I'm loving the fact the people are telling me they hate the game because they're spending too much time playing it but they can't stop! I may be egotistical, but I think it's the kind of praise and recognition I've been looking for all these years.
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