After playing the excellent game Tremulous, I was inspired to fork Laser Squad 3D and turn it into something better. I'd been thinking of turning it into a fully on-line game for ages, but I couldn't quite see how to do it. After all, it's not your basic Quake variant; you control whole squads of people.
Anyway, Nuclear Graveyward is the result. If I get asked, I'll post about how I came up with the name (but it's not that interesting). I haven't actually released this game yet as I'm still tweaking it. (The problem with fully on-line games is that you can't afford to have any bugs in there without disillusioning loads of people in one go). If anyone fancies being a playtester or writing some instructions for it, just email me and I'll send you the game.
If you've played Laser Squad 3D you'll know the basics of how the game works. However, now it's fully on-line, it's slightly different. Players can join at any time and select any unit on their side (assuming it's not already being controlled by someone). So that means you can have several people playing against several people; you can have a squad of different human players playing against the computer. Strategy and communication between players is the key.