The trials and tribulations of an amateur game programmer. Please tell him where he is going wrong.
Wednesday, December 14, 2005
Where's the 3D On Slow PC's?
With the latest programming technology and libraries, how come is it that 3D now requires the latest top-of-the-range graphics cards? I'm not just talking about the latest commercial games, but open-source projects. I run a bog-standard 600Mhz PC with no special graphics card, and I can't run any modern 3D game, apart from the ones I write. Half-Life (1) and Quake run vert smoothly without a problem, but for some reason anything written in the last 5 years either runs like a dog or not at all. It's one reasons why I make sure all my 3D games can run on the lowest spec PC. Why should we lose out on all the fun?
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