The game uses jBox2D in order to do the physics. This means that all values can be easily edited, such as mass, acceleration, gravity, bounciness etc... The gravity also comes from the masses of the object rather than "down", so players will gravitate around planets etc..
For the multiplayer aspect it uses the keyboard and as many gamepads as you can plug into your USB ports.
Since it's fully open-source, you can do whatever you want with it. Please let me know how you get on.
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