Now I've improved the performance of Metal Glove Solid, I've turned my attention to the average graphics. This thread on the Freegamer forums (about another stalled Gauntlet-remake) contains some useful walls. I've grabbed these and stuck them in MGS, and this is the result:-
Pretty basic, huh? True, but it's the first version, and I'm combining the change in graphics with a new map generator, rather than rely on designing my own maps. Here we see two rooms joined by a corridor. Procedurally generated content is the future; this is it in it's most basic form, but even this can provide a million different styles of dungeon, so no two games will be the same.
3 comments:
Good stuff! Look forward to seeing the game with the new map generator in action!
Is there a public SVN for it?
Yep, it's at svn://onlinegameplanner.no-ip.org/Gauntlet.
All my games have public SVN, with the same domain as above, followed by the name of the game (unless I rename it, as in this case). And the location should be on the various websites.
I posted some feedback in the forum!
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