- Back-ground graphics: The player is no longer walking on a void. And there doesn't seem to be any slowdown.
- More enemies: Flayers to be exact (that's what the image file was called that I ripped them from). I might just call them zombies though.
- Score - it keeps it, it starts at zero, and it goes up.
- Different images depending on which direction a sprite is walking in - You'll have to take my word for this until I do some kind of video of the gameplay. But it is there, honest.
- A GPL licence. Again, since I can't release it yet, you'll have to take my word for it, but I give you my cub-scouts honour that I svn-added that into my repository. And this time I didn't forget to commit.
- A working exit. Unfortunately due to there being no second map, this does cause the game to crash.
The trials and tribulations of an amateur game programmer. Please tell him where he is going wrong.
Tuesday, May 13, 2008
Metal Glove Solid: A Policy of Constant Improvement
It's time to party like it's 1987! Where to start with the list of new features?
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