I mentioned this a while back, and against my own advice I've come back to it. Actually, I've already written most of the difficult framework stuff of selecting units, moving them around, A* pathfinding stuff etc.., and just have the fun of adding a proper "game" and features (- classic assumption by programmers that the final stuff is fun/easy). The screenshot is below, and the game itself is
here (or it will be by this evening).
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I've nicked the graphics from
Advance Wars, and although I've never played
World in Conflict, I always think it's a good idea to try and copy a game, as it gives you (me) inspiration and something to aspire to. And if I do anything differently, then great, it makes my game slightly more original!
I used to do this a lot back in my
Spectrum BASIC programming days - I've written versions of
Carrier Command and
Populous, among other games, in BASIC using UDG's (remember those?). It used to be pretty easy. Looked awful, mind.
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