Anyway, after reading about Quantum League, and being between projects, I decided to see if I could re-purpose my split-screen FPS engine to implement the rewind and play effect. It was quite a mental challenge, but here is the result:-
I've come up with the name Chrono Cup for it, until I think of something better. And please ignore the simple placeholder graphics. Hey, I've only been working on this for 2 days!
If you don't know how Quantum League works, basiecally you play an FPS-style game for 15 seconds. Then time rewinds back to the start, and you do it again; however this time, a "ghost" plays out your actions from the first phase. Then it rewinds for a 3rd time, and you have two "ghosts".
This may sound good albeit simple at first, but it potentially leads to lots of interesting twists, since (for example) the ghosts bullets still have an effect as long as the ghosts aren't killed. So if you can kill a player/ghost who shot you the first time, you won't die, so your ghosts will be alive for longer in a later phase!
More coming soon....