Sometimes, in a very self-indulgent way, I like to search for my games on the internet and see if anyone else has mentioned them. I think this is one of the main reasons why I write games - for fame! (Not fortune, as they are fully open source, though donations are welcome). Sometimes I strike gold, and sometimes I don't. 90% of the links that are to my game are just agregators for Sourceforge, but here are a few mentions I've got:-
Nuclear Graveyard:
A mini review - though someone has replied complaining that it's multiplayer only, which it definitely isn't. (The review even mentions the AI!)
Holoracer
"Holoracer 3 announced!". What? They make me sound like a proper software company that does press releases! I don't remember "announcing it". I unleash it! (Sometimes via a magazine, it seems)
The trials and tribulations of an amateur game programmer. Please tell him where he is going wrong.
Friday, March 23, 2007
Friday, March 16, 2007
The Quality of Open-Source Software...
..is too high, especially where graphics in games are concerned. My own projects pale in comparison, and it's got me wondering whether it's worth starting a new project unless you've got an excellent graphic designer on board.
Unfortunately, graphics to play a large part in the popularity of a game, whether it's getting people to play it, or getting them to enjoy it. Back in the day, when I wrote my games for the Spectrum, it wasn't a problem as all games looked awful. But now it's different, and with games like Tremulous setting the standard, what hope have we got?
Unfortunately, graphics to play a large part in the popularity of a game, whether it's getting people to play it, or getting them to enjoy it. Back in the day, when I wrote my games for the Spectrum, it wasn't a problem as all games looked awful. But now it's different, and with games like Tremulous setting the standard, what hope have we got?
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